Thursday, June 9, 2011

Tutorial 4 - Texturing the set


Hi again!

Today we will put to the test all what we learn from the previous post related to Uvunwrap - aplly textures into objects, in this case, a tex into the desert/montain 3D model i previous share in this blog.


First, the used text:


Second, the 3 D model, in collada (*.dae) to import into blender (file-import):


With all set in scene, change into the UVediting view, in it we get two windows:


Change to EDIT MODE, where we can see all the faces of the mountain, we should sellect them all - A Keyborad Key until all gets the orange border:


And we do the UVUnwrap:


In the left side window we also get all the faces fo the mountain.
Now, we get to open the image we want to apply:


If, in the right side window, in OBJECT MODE, we place blender se we could see the textures, we get to see the final result:


You can always give it a few tweaks, but i let you pratice yourself a bit ^_^

Voilá, this is the set where my paraSHOOTEr game will unfold!

___________
prof-2004

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