Tuesday, June 14, 2011

Blender Intro - Part 6 - Pack & Append

Hi again. Today i will "join" two of my previous works: SkyDome e Montanha Texturizada:  First, here they are again: SkyDome.blend MontanhaUV.blend - - - No, i will show you a vídeo where i will focus two aspects: Pack - Allow us to pack all the textures inside the blend file; Append - Allow us to import anything from a blend file into another: objects, scripts, animations, etc... In this post i will join the texturirez mountain to the skydome. Here is the vídeo: And the final file: SkyDome+Terrain.blend ___________ prof-2...

Monday, June 13, 2011

Tutorial 2 - Making a SkyDome (Vídeo)

Hi. For clear things out, ill show in realtime how you can create a sky on Blender. Here is the Vídeo: And, i share the blend file skydome.blend. ___________ prof-2...

Blender Intro - Part 5 - UvUnwrap

This time im going to apply textures in objects. For this, i must talk about two different Blender Modes: Object Mode and Edit Mode. We can use the TAB key to change from one to another. Or by the following menu: When we open Blender, we get in OBJECT mode, where we can: rotate, scale and move objets. When we change into EDIT mode we gain acces to a new set of options: Some of them are, the selection of faces, lines and vértices of the selected objects: But, for now i only want to show you a new option in the following menu : This option, MESH, only appears in this mode and allow us, between other stuff, to, apply textures in objects...

Thursday, June 9, 2011

Blender Intro - Part 4 - Object Import

Hi As you have seen before, we can create tridimensional sets using objects that already come with Blender. But, these models are too simple and quite limited.. There are several sites that share 3D models, some for free, some for fee. There are models in different formats, the most common are *.3DS, *.OBJ, *.FBX and COLLADA (*.DAE) Blender can use many of these formats, but its file type is *.BLEND, that can store models, cameras, lamps, animations, etc. To use other objects in Blender, for instance, a *.3DS we ahve to import it: NOTE: Dont forget the importance of the 3D Cursor. Here i leave a *.3DS file so you can test it: Cannon NOTE2:...

Blender Intro - Part 3 - The 3D Cursor

Here it is another post about my introdution to Blender. This time i will show how we can insert different objects into the 3D set. You already saw in another posts, i used more than the original Cube. Blender comes with several objects we can use from the start: As you can see in the image above, throught the menu Add - Mesh, we gain access to more objects. Now, if we just inset other objects, they all appear over each other in the 3D scene: This is not good to see in a tridimensional scene. An optimal scene must have objects with a good disctance over each other. As you have see before, we can "grab" (G key) any object and move it in...

Tutorial 4 - Texturing the set

Hi again! Today we will put to the test all what we learn from the previous post related to Uvunwrap - aplly textures into objects, in this case, a tex into the desert/montain 3D model i previous share in this blog. First, the used text: Second, the 3 D model, in collada (*.dae) to import into blender (file-import): Desert With all set in scene, change into the UVediting view, in it we get two windows: Change to EDIT MODE, where we can see all the faces of the mountain, we should sellect them all - A Keyborad Key until all gets the orange border: And we do the UVUnwrap: In the left side window we also get all the...

Page 1 of 512345Next

 
Design by Free WordPress Themes | Bloggerized by Lasantha - Premium Blogger Themes | Blogger Templates